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Ancestors: The Humankind Odyssey Map

Ancestors: The Humankind Odyssey

Ancestors: The Humankind Odyssey

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World map, Basic crafting, Tips & Tricks

I lay no merits to the world map, only making it easier to access.
Also i requite some of the early on crafting and some really useful tips & tricks to get your evolution going!

If you want to add to this guide, delight share in the comments and I will implement information technology and give you the credit.

Basic crafting

Basically everything you craft requires you to Alter them in different ways and yous need to be able to switch hand so you demand to evolve that start.

BASALT CHOPPER
Hitting Basalt with any stone.

GRANITE GRINDER
Striking Granite with whatever rock.

OBSIDIAN SCRAPER
Striking Obsidian with any rock.

STICK
ane, Take a Expressionless Co-operative with your bare hand and alter/stripp to notice the stick.
2, Hit a Expressionless Branch with any rock to brand it a stick.

SHARPENED STICK
Striking a Dead Co-operative with a rock, Basalt Chopper, or a Obsidian Scraper.

NATAL GRASS CYCAD´S Stalk
Take Natal grass with your bare hand and alter/stripp to detect the natal grass cycad'southward stem.

BRANCH Barrier
Collect some dead branches and pile them up together.
Stand almost to that pile and you volition encounter a construct option.

SLEEP SPOT
Collect some natal grass and pile them up together.
Stand near to that pile and y'all will see a construct option.

That is just the basics to get yous going and start unlocking some neurons!

Conditions


Haemorrhage

Severe Bleeding

Injury

Severe Injury

Food Poisoning

Astringent Nutrient Poisoning

Venom Poisoning

Severe Venom Poisoning

Cold

Astringent Cold

Heat

Severe Heat

Non-Omnivore

Astringent Non-Omnivore


Haemorrhage Protection

Injury Protection

Food Poisoning Protection

Venom Poisoning Protection

Cold Protection

Rut Protection

Fright Protection

Camouflage Protection

Development

The platonic evolution leap would be a association with 6 elders and half-dozen adults, all or virtually of them with active spontaneous mutations to be made permanent when you evolve.

  • The Missing Links
    Starting at 10,000,000 years
    (Starting species)

  • Sahelanthropus Tchadensis "Toumai"
    Unlocked at around ix,000,000 years

  • Orrorin Tugenensis "Millenium Homo"
    Unlocked at around 7,200,000 years

  • Ardipithecus Ramidus "Ardi"
    Unlocked at around 5,300,000 years

  • Australopithecus Afarensis "Lucy"
    Unlocked at around 3,000,000 years

  • Australopithecus Africanus "The Taung Child"
    Unlocked at around ii,500,000 years
    (Last playable species)

  • Homó Ergaster "Turkana Boy"
    Unlocked at 2,000,000 years
    (Ending, Unplayable species)

Tips & Tricks

If yous are finding information technology hard to advance in the game, here is some helpful tips and tricks you tin can do to kickstart your evolution.

  • Always have two kids on your ape-man, this allows y'all to get more neuronal energy from everything you exercise.
  • E'er travel with a SHARPENED STICK in your primary hand and a BASALT CHOPPER in your off hand, this make survival from fauna attacks easier and saves a ton of time if y'all need to rapidly brand a new SHARPENED STICK.
  • A STICK or a DEAD BRANCH tin be used equally a weapon to defend confronting wild animals, information technology tin can too kill animals but they exercise less damage than a SHARPENED STICK.
  • If you desire quick MOTORICITY walk in water dorsum and forwards, this volition assist you unlock motricity skills quicker.
  • When you lot are in Intelligence style, Ever stand up, this will give you a further vision, olfactory property, hearing range and give you neuronal energy.
  • Always actuate Intelligence way every 200m and Expect, SMELL, HEAR everything to give you more neuronal free energy and unlocking skills in your SENSE tree.
  • When passing a generation, you will have the former elders bones yet in your settlement, e'er go and ANALYZE the bones to get neuronal energy.
  • When visiting a METEORITE SITE, you should take half dozen kids with you, three adults carrying two kids each. When yous Audit the METEORITE, y'all will go 1 extra reinforcement point per kid.
  • Build a Sleep Spot in the vicinity of the crater, hold the METEORITE in one manus, and and then use the Drib CHILD action at the sleep spot. This volition give all of the baby's genetic mutations.
  • Commencement thing to exercise after passing a generation is to breed more kids, always couple upwards and mate and then you have the maximum of six kids correct in the beginning, this can prevent your extinction if whatsoever of your adults die for some reason.
    (KIDS CAN NOT ALL Have THE SAME FATHER/MOTHER)
  • When in a FEAR area you need to go in Intelligence mode and wait, smell and hear everything until you get the CONQUER YOUR Fright bar at the left filled upward, and then you walk towards the bright white low-cal until you tin printing push button and CONQUER YOUR Fearfulness this will let your clans expansion and give you more than neuronal energy.
  • ELDERS exercise not fear anything and can not be used to activate CONQUER YOUR Fright, they are only skilful for scouting since it does not actually affair if they die.
  • Spontaneous mutations are only activated if you EVOLVE and if the mutation is stuck on an ADULT or Elderberry, kids will accept a 50/50 adventure of being born with a mutation but they need to become adults for you lot to activate them thru development, If not the mutation volition die off with the adult/elder that is carrying information technology.
  • Lost mutations can render in afterward generations, and then if yous lose a mutation its not the end.
  • Try to travel in a pack and permit every clan member have a SHARPENED STICK in the chief manus, this volition make them able to survive from animal attacks easier. These tips will demand you to get some skills in Advice gens.
  • E'er travel with the whole association if you ready out to resettle, otherwise the ones in your current settlement will still be there and will probable die off. (No teleportation of association members that is not with you)
  • If you walked far and don't desire to walk all the style home, seek out a Fright zone (non claimed state) and walk straight in to it until your ape-man gets hysterical, You and your pack will and then get automatically teleported back to your settlement, and you will still have the stuff in your hands.
  • From community

    Originally posted by NFiSam:

    You know these vines with red leaves hanging cliffs and/or trees are jungle ladders
    grab onto 1 and stop swinging then spring grab to movement up similar ladder

    Originally posted past hohlagh:

    how do yous go fearfulness protection and what does it do?
    Expect underneath all of the rocks that y'all tin lift. At some point you should be able to discover a precious gem and this will assistance give yous backbone if you're carrying it. It will permit yous stay in undiscovered areas/zones for longer.

    Originally posted by chilly hindu kush:

    Corking guide! I would also annotation that the Bateleur Eagle also spawns in the Body of water biome at some high up points almost away from the water line - surprisingly even near Miocene Pelican nests.

    Originally posted by The Pure Vessel:

    also the white tiger does not spawn in those places it spawns equally stalker true cat it spawns almost you after start development bound

    Originally posted by Rare Wubbox:

    Slap-up guide, bro!
    Too, I establish that a proficient manner to grind is just go on coupling, mating, and generation leaping until you either have the desired mutation or enough remains to terminal you a lifetime.

    Originally posted by therisinghero1:

    You tin can farm mutations by going out and doing a single milestone and so going back to base and pass generations until y'all have plenty of mutations to make permanent, rinse and repeat and you'll spike in ability

Apex Predator

Here is what y'all demand for the Apex Predator achievement

Predator

Biome

Thorbjarnarson's Crocodile

Jungle, Lake, Woodlands
"The Thorbjarnarson's Crocodile is found near swampy areas or water sources. They have nighttime green coloring and blend in well. They are very aggressive hunters and seek out prey of all sizes."

Hyena

Woodlands, Savannah
"The Hyena is a medium small-scale animal that can appear alone but more often than not in a pack. Don't let their size fool you! Intendance should exist taken if y'all decide to engage in gainsay with i of these animals every bit you may be swarmed by a pack of them from all sides."

Blackness-Backed Jackal

Savannah, Canyon
"The Black-Backed Jackal is a relatively pocket-size animal that can appear solitary but more than often than non in a small-scale pack. Don't let their size fool you! Care should be taken if you lot decide to engage in gainsay with i of these animals as yous may exist swarmed by a pack of them from all sides."

Gold Machairodus

Lake, Woodlands, Savannah, Ocean, Jungle, Canyon
"The Golden Machairodus volition spawn but volition non have a lair.
They'll wander randomly.
Later your first evolution leap, a Machairodus starts to stalk y'all. It is this behavior vs local Machiaroduses that gives it the unofficial name of the 'stalker true cat'. This stalker true cat can attack at any fourth dimension - fifty-fifty inside an oasis. The stalker true cat is randomly one of the three Machairodus varieties"

Blackness Machairodus

Lake, Woodlands, Savannah, Ocean
"The Black Machairodus volition spawn with a territory centering effectually a lair ordinarily identifiable by the presence of at to the lowest degree ane pile of bones on the basis. They'll wander their territory periodically and sleep/residue at their lair."

White Machairodus

Woodlands, Savannah, Ocean
"The White Machairodus only spawns as a Stalker True cat with no lair."

Bateleur Hawkeye

Jungle, Ocean
"The eagle is only encountered in limited areas. High up places in the copse, on sure cliff sides, and alpine pinnacles of stone. Likewise, if y'all see a nest with Bateleur Eagle Eggs, you lot demand to be very aware that an eagle isn't very far abroad."

Miocene Pelican

Body of water
"The pelican is only encountered in limited areas. Loftier upwards places, on certain cliff sides, tall pinnacles of rock, and on the beach in the Ocean biome. Too, if you see a nest with Miocene Pelican Eggs, yous need to be very aware that a pelican isn't very far away."

If you want more than, cheque out the ever-growing wiki.
https://ancestors.gamepedia.com/Ancestors:_The_Humankind_Odyssey_Wiki

Ancestors: The Humankind Odyssey Map,

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2217981577

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